Venom, Let There Be Carnage: Carnage (Part 2)

Toward the end of the design phase, digital Sculptor Vimal Kerketta (https://www.artstation.com/vimalkerketta) prepared a fantastic Zbrush maquette of Carnage.
Me and my colleagues Brandon Gobey and Stephen Molyneaux were tasked with taking the unshaded gray model, chose good angles and make it look real.
This was my output. Was lot of fun.

Base 3D model by Vimal Kerketta.
This image I made became the reference for all the other views that were made.

Base 3D model by Vimal Kerketta.
This image I made became the reference for all the other views that were made.

Base 3D model by Vimal Kerketta.

Base 3D model by Vimal Kerketta.

Base 3D model by Vimal Kerketta.

Base 3D model by Vimal Kerketta.

Base 3D model by Vimal Kerketta.
There was a lot of debate at the time on how much black there should be in the design.

Base 3D model by Vimal Kerketta.
There was a lot of debate at the time on how much black there should be in the design.

I also worked on finalizing the look of Carnage head.