Ghostbusters: Frozen Empire

My contribution to "Ghostbusters: Frozen Empire".
I was tasked with designing Garraka, the big bad of the movie and I loved every minute of the process.
In particular, working on the horns was fun, as I heard my design was eventually casted in resin for the set, which is awesome.
A particular thanks to director Gil Kenan for allowing me to show all this work!

The god Garraka.

The god Garraka.

Garraka, full body. It was amazing to have the chance to explore a graphical simple silhouette like this.

Garraka, full body. It was amazing to have the chance to explore a graphical simple silhouette like this.

Closeup of Garraka's face.

Closeup of Garraka's face.

Studies for Garraka's icy breath of fear .

Studies for Garraka's icy breath of fear .

Variations of Garraka's breath weapon.

Variations of Garraka's breath weapon.

Designing Garraka's horns was a lot of fun. I got to play with Arnold,  Houdini and Substance painter, which is always gratifying. 
View A.

Designing Garraka's horns was a lot of fun. I got to play with Arnold, Houdini and Substance painter, which is always gratifying.
View A.

View B.

View B.

View C.

View C.

View D.

View D.

Blender (Eevee) Turnaround of Garraka's horns in resting position.

Blender (Eevee) Turnaround of Garraka's horns once they have unfolded.

Concept for the way Garraka's horns "unfold" rendered in Blender (Eevee).

Alternative concept for the unfolding of Garraka's horns rendered in Blender (Eevee).

Concept for Garraka's ghostly form. (I only painted the character, the background was provided to me by production.)

Concept for Garraka's ghostly form. (I only painted the character, the background was provided to me by production.)

Studies for the Fire Master powers.

Studies for the Fire Master powers.